Alt-BEAM Archive
Message #10834
To: alt-beam@egroups.com
From: Ben A Micklin kcimb@juno.com
Date: Thu, 24 Feb 2000 21:48:02 -0600
Subject: [alt-beam] Re: shack caps
True. I have yet to have an Archer product fail on me.
~ben~
On Thu, 24 Feb 2000 21:01:58 -0800 "Dennison Bertram"
writes:
>
> >perhaps it is just inferior quality > radio shack products.
>
> Actually Archer components are pretty much the same as anyones
> elses. It's
> takeing it a bit far to say that rat shack products are inferior.
> They are
> actually quite good products. Especially the electronics components.
> In
> addition, if your talking about consumer electronics, Rat shack will
> repair
> everything they sell.
>
> dennison
>
>
>
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10835 Thu, 24 Feb 2000 23:56:14 -0500 [alt-beam] Re: BEAM: Tendency toward miniaturization George Rix > Besides, if it can't be done, why are we and so many others trying?
...said the alchemist...
Sorry, couldn't resist :)
Actually, I feel that the first place we should experiment is with simple
(if you get my meaning) walkers.
But two motor walkers can only walk in a straight line (except for rare
exceptions).
And variations on the theme don't seem to show as much promise (and aren't
as cool to look at as) Spyder.
And it can't walk so well (it looks ridiculous, and takes forever).
Well, my feelings on the subject of speed (at the very least) is that the
microcore is, basically, flawed.
It isn't designed to work really well with multiple neurons (correct me if
I'm wrong, but most of Mark's, and other people's, designs are designed to
use *ONE* pulse traversing the network).
That's because the microcore doesn't work as reliably when saturated (again,
correct me if I'm wrong).
That's where the bicore comes in.
The bicore is ALWAYS saturated. Make two, and they often fall in sync (in my
experience, anyway).
If you have a controller for a Spyderish walker made out of bicores, it
ought to exhibit better walking ability.
It should, as far as I can see, walk more like an actual lifeform, moving
more than one leg at once.
Again, dynamic imbalance comes seriously into play, as you'd probably have
to change the whole balance of the thing in order to get it to walk
correctly, but I'm convinced that you could get the bot to walk like any
other bug.
Next (okay, maybe not next, but I'm going to skip the in-between stuff for
now), one has the problem of a brain.
Personally, I'd like to see what sort of patterns would emerge if you made a
net of Nv neurons and connected them to the walking net on your bot.
I think that the net of neurons might affect the walking net in complex ways
that I have yet to fathom (sorry, I get philosophic at about midnight), and
especially if you added carious sensors.
A far cry from a cat or dog, but likely more advanced than our current
walking bots.
In order to make true AI (IMHO), we're going to have to start SOMEwhere.
Why not with what we have already?
Peace out!
Rob Rix
In the immortal words of so many millions of easily forgettable people:
Oh, my head...
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