Alt-BEAM Archive

Message #10212



To: "Beam mailing list" beam@sgiblab.sgi.com
From: "Vlatko Matijevic" vlatko.matijevic@os.tel.hr
Date: Tue, 15 Feb 2000 01:25:34 +0100
Subject: [alt-beam] osciloscope



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Does anyone know where can software for pc osciloscope be downloaded?
I'm looking for somethyng that can use soundcard for input.
Thanx

VLATKO


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>
possible
to have 2 frames constantly on the screen, one new one and previous or
maybe even the 5th previous? So we could tell more easily what is happening
in time lapse?

As for the RJP, I happen to be an avid player or Warhammer 40,000,
which is a tabletop strategy game. People buy miniatures, paint them and
modify
them and then fight atop a battlefield. Now one of the things most people do
once
they get a nice little army together is create a wargame table, which is
painted and
layed out in a very realistic manner to portray plant life, hills, cities,
ruins etc..
I have a great book by entitled How To Make Wargames Terrain
ISBN: 1-872372-44-9

Using household items and very inexpensive materials you can make
some fabulous modular terrain pieces that is an entire hobby in itself
really :)
Here's a link to a page that gives a LOT of online info on such terrain. Of
course
you will be interested in more realistic and less apocalyptic terrain pieces
:)

http://www.players-society.com/terragenesis/

A friend of mine is an engineer and he's got tons of spare parts and
stuff
and I had asked him if it would be difficult to make an x-y moving light
source,
something that could receive coordinate info and move the light source. I
thought
of making a RJP that runs off a small software and would move the light
source
in a slow but deliberate way. Imagine a web site with a java applet to
control
light source and maybe even camery movement? eheh.

I've gone off the deep end.

Andy
fco@total.net

*********** REPLY SEPARATOR ***********

On 14/02/00, at 11:52 AM, Feser, Jason wrote:

>As most of you probably know by now, I've got a webcam running on BEAMLAND.
>Right now there is a symet and a 'beamant' style photovore playing around
in
>a very small, very temporary RJP. You may notice while watching it that
the
>photovore does not really circle the brightest point of light. The
>photovore seems to be attracted to the walls somewhat. I think that this
is
>due to the semigloss paint on the metal case I'm using for the RJP. This
>sux. Anyway, I want to build a bigger playground so you guys can watch how
>a whole bunch of bots interact.
>
>To this end, I'd like to find out who has built a successful RJP - What
>materials are best used, what colours, type of lighting, size, type of
>obstacles etc...
>
>
>Let the debate begin....



10214 Mon, 14 Feb 2000 06:13:46 -0500 [alt-beam] Re: On making a better RJP... "Jim Taylor" Here is a URL for a website which has it's webcam mounted on a camera, and
viewers can determain it's position everytime it refreshes.
http://web.cad.gatech.edu/~gtar/html/live_video/livepic.html
would be neat to see a webcam attached to a bot inside the RJP, or even
place the web cam inside the RJP.

|____|
-------O()O-------
James Taylor
URL: http://fly.to/springmeadows



>
> As for the RJP, I happen to be an avid player or Warhammer 40,000,
> which is a tabletop strategy game. People buy miniatures, paint them and
modify
> them and then fight atop a battlefield. Now one of the things most people
do once
> they get a nice little army together is create a wargame table, which is
painted and
> layed out in a very realistic manner to portray plant life, hills, cities,
ruins etc..
> I have a great book by entitled How To Make Wargames Terrain
> ISBN: 1-872372-44-9
>
> Using household items and very inexpensive materials you can make
> some fabulous modular terrain pieces that is an entire hobby in itself
really :)
> Here's a link to a page that gives a LOT of online info on such terrain.
Of course
> you will be interested in more realistic and less apocalyptic terrain
pieces :)
>
> http://www.players-society.com/terragenesis/
>
> A friend of mine is an engineer and he's got tons of spare parts and stuff
> and I had asked him if it would be difficult to make an x-y moving light
source,
> something that could receive coordinate info and move the light source. I
thought
> of making a RJP that runs off a small software and would move the light
source
> in a slow but deliberate way. Imagine a web site with a java applet to
control
> light source and maybe even camery movement? eheh.
>
> I've gone off the deep end.
>
> Andy
> fco@total.net
>


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