Alt-BEAM Archive

Message #08450



To: beam@sgiblab.sgi.com
From: Dennison Bertram dibst11+@pitt.edu
Date: Sat, 18 Dec 1999 09:36:24 +0800
Subject: RE: Bi ped



>
> Wow Ian, that's gonna be real tough. Your design looks fine, but it's very
> much like actual biped creatuers, which is both a good and a bad thing.
It's
> good because obviously it's design that works, it's bad because I think
your
> gonna have a hell of a time keeping it up. (Hey, did you get a chance to
> check out Mark T's biped over the summer?) Anyway, I don't know how well
the
> dynamic walking theory will work with such a complex structure. One
> possiblity is enlarging the feet. But this takes away the fun of the
> chalange. This design does have natural advantages however. Once you get
it
> walking, it should be relatively easy to keep walking. AS physics should
do
> the brunt of the work. However, unless you make it mechanically unable to
> fall over, I don't see how you would ever be able to make it stand still.
> It's a dynamic machine completly.
> Good Luck!
> dennson
>
>
> Hi again, I'm in the design phase of a new walker I have planned. It's
going
> to be a biped walker (see attachment). I'm trying to figure out the best
> motor orientation and freedom with the least amount of motors. So far this
7
> motor design is the best so far. Just so you know...
>
> Red - Servo
> Blue - Servo arm
> Purple - Structural support
> Green - Feet
>
> I'm looking for any suggestions and ideas on the design and actually how
I'm
> going to get this thing to walk. I am sort of leaning towards a BS2 for
> control and adding BEAM in for some stuff. Not sure what yet. I've already
> done some walking around trying to simulate the limitations in movement
when
> no ones around (they would think I was weird walking around all funny) and
> it seems like it will work. Anyway, I'm looking forward to hearing your
> ideas.
>
> Laterz
> \\\\|||//
> (@ @)
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>
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