Alt-BEAM Archive

Message #04589



To: alt-beam@egroups.com
From: Michael Ciftci cmdr_data15@yahoo.com
Date: Thu, 17 Jun 1999 10:34:08 -0700 (PDT)
Subject: [alt-beam] Re: Tilden on TV...




--- DENNLILL wrote:
> You have a good point. I had gone out to produce my
> own SMD Bicore tiles
> from which to work my own wizardry from. And it's
> not easy. Even though I
> have the tiles now, many things become apparent
> about the design. Since
> they don't come pre-assembled, assebmly is time
> consuming, especially on
> the SMD level. (shaky hands!) And my boards are a
> pain to cut out. Right
> now however I've built a rather clever stryder type
> robot that has some
> pretty nifty skills at walking. I've noted a trick
> in the orientation of
> the legs that gives it rather high lege clearence
> and at times virtually
> no leg dragging. Right now I'm using it as a base to
> design some sort of
> BRAIN using a 2dof head and some of my early, fancy,
> and yet untested
> circuits that I devised to control and interpret
> signals from a depth
> perceving head. More on that to come as the project
> continues.
>
> IN general however, Mark T. has a great advantage
> with the pre-assembled
> boards. However, for any individual, that must be
> ludicrously expensive.
>
> Dennison
>
> On Thu, 17 Jun 1999, John A. deVries II wrote:
>
> > At 10:48 PM 6/16/99 , Dorsey2001@aol.com wrote:
> > >Looking at Tilden and seeing how he can throw one
> together in an hour with
> > parts is just inspiring beyond belief
> >
> > Kindly remember that the robot he built used his
> (relatively) new SMT
> > Bicore 2.x Tile boards. These consist of a number
> (about 100) of different
> > (approximately 12), pre-populated (that is, the
> parts are already soldered
> > on) tiles cleverly arranged so that you can
> literally cut out a
> > three-or-four tile section, solder a couple of
> jumpers and resistors and
> > the controller is finished. Mark designed these
> boards expressly for the
> > purpose of being able to build the control portion
> of robots quickly
> > because so much of the work has been done by
> automatic parts placement
> > machinery -- just putting together circuitry
> properly by hand is so
> > time-consuming. A given tile can contain, for
> example, pretty much a
> > totally wired complete UNICORE or four Nu neurons
> or a power controller,
> > etc. As a result, they are truly experimenter's
> tiles, almost like LEGO
> > blocks. By the way, they can be stacked
> vertically also so you can build
> > 3-D circuits with only moderate effort.
> >
> > Perhaps what is most impressive however, is the
> fantastic talent Mark has
> > for mechanical craftsmanship. Of course, this
> isn't news, but Mark
> > certainly is particularly blessed and he certainly
> does keep in practice.
> >
> > On the other hand, I wasn't impressed with how the
> robot walked.
> > Furthermore, it was tethered -- given the way it
> walked, I'm not sure if it
> > would have done very well with the added weight of
> some sort of power system.
> >
> >
> > Zoz
> >
> >
No need to get jealous mr. zozzles!!!
> >
> ---------------------------------------------------------------
> > jab
> >
> > Do you have a BEAM question? Try one of the
> following sites -- they really
> > help!
> > BEAM Robotics Tek FAQ
> http://people.ne.mediaone.net/bushbo/beam/FAQ.html
> > BEAM Mailing List Archive
> http://www.egroups.com/list/alt-beam/
> > BEAM Online
> http://www.beam-online.com/
> > Chiu-Yuan's BEAM Page
> http://www.geocities.com/SouthBeach/6897/
> > BEAM Heretics
> http://www.serve.com/heretics/
> >
>
>
>
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