Alt-BEAM Archive
Message #02716
To: NSX - evenflow88@hotmail.com, beam@corp.sgi.com
From: BotDoc botdoc@yahoo.com
Date: Tue, 27 Apr 1999 23:49:08 -0700 (PDT)
Subject: [alt-beam] Re: The Limit of Beam Tech
--- NSX - wrote:
> Hie, this is what i thought of yesterday night when
> i couldnt
> sleep....whats the maksimum technology we could
> provide to beam
> bots...overall i think it is just linkage of nervous
> network to make
> it adaptive...some think like master and slave
> networks for the bicore
> or the microcore and all u can do is add neural
> sensor layers to make
> it respond to the enviroment......if a expert beamer
> like mark T what
> else can he do after reaching the peak of beam
> tech....maybe all he
> can do is perfect his mechanical skill(maybe he has
> done that long
> time ago).....i mean some sort of rather what can be
> researched after
> this ....so maybe tilden should come into the list
> and help us more
> since dave said we are just understanding what mark
> had done 10
> million years ago....just a thought saying what else
> can i do if i got
> all the info for heexcore mivrovore and bicore and
> etc..u get what i
> mean
Personally I don't think that there is a limit to Beam
Tech, only a limit to our current understanding of
what it is that we are trying to do. Any biological
creature is just a link of cells and neurons, that is
it, (but with an exponential amount of possibilities
compared to a Bicore) yet we are able to do complex
tasks (a relative statement)and from what? Uptaking
some seritonin or releasing endorphins, synaptic
potential (74HC14 :)). Bicores and Microcores is just
at the begining of a robotic philosophy. 2 types of
electronic neurons. There are obviosly more
possibilites than just these 2, if you are saturated
with doing these why not TRY AND INVENT DIFFERENT
"CORES"? Try and make a walker with a CMOS 4041, or
anything. Or interface a Basic Stamp as Fang is (was)
working on. Limits on Beam Tech you say, I think the
only limits are those that you place upon it.
The BotDoc
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